Here is a guide to addressing some of the more common issues you may run into using RoadBLD.
These are the first things to try if you’re seeing unexpected results or crashes.
Check that all versions are the same. You want RoadBLD to have the same version as your Road Kits.
Ensure it works in a fresh project. Some project settings may be incompatible with RoadBLD.
Install it into your project Plugins folder, instead of the engine Plugins folder. Some projects require the plugin installed into the project Plugins folder.

If materials aren't rendering (greyed out or black), your project settings may be incompatible. Check that you have common requirements like “Virtual textures” and “Virtual Texture Opacity” enabled in your project settings.
If you’re seeing glowing spots on your meshes, try ensuring GBuffer Format is set to Default in Engine > Rendering within your Project settings.
If you’re seeing RoadBLD actors disappearing when playing, check if these actors are being streamed out in World Partition - Unreal often doesn't give procedural meshes the correct boundaries, so you can sometimes have Actors being streamed out too early until you convert them to Static Meshes. You can select the actors and uncheck "is spatially loaded" to fix this until you are ready to save them as Static Meshes.
Examples of tool behavior issues are road brushes glitching, landscapes stretching when aligned to the road, or blocks generating in odd shapes.